# Arm Lengths

The arm of the trebuchet is comprised of two sections: the long component of the arm which is the section that goes from the pivot point to the end where the sling attaches to the arm, and the short component which is the section that goes from the pivot to the end where the weight attaches.

The length of the long component of the arm is called **Length of Long Arm**.

The length of the short component of the arm is called **Length of Short Arm**.

The optimal ratio between the long part of the arm and the short part of the arm will depend mainly on the Mass of Weight. If the weight is very heavy, the long part of the arm can be many times the length of the short part of the arm, which would allow the projectile to attain high velocities.

# Height Of Pivot

**Height of Pivot** is the distance from the ground to the pivot.

The pivot is where the arm connects to the frame of the trebuchet, and the point about which the arm rotates.

**Note:** To prevent the weight from hitting the ground, the height of the pivot
should be greater than the sum of the
Length of Short Arm and the
total length of the weight.

# Length of Sling

**Length of Sling** is the length of the sling that connects the projectile to the
arm.

In general, the trebuchet works best if the dimension **Length of Sling** is just a
little less than the dimension
Length of Long Arm.

# Length of Weight

**Length of Weight** is the distance from the end of the arm to the
center of gravity of the weight.

**Note:** If **Length of Weight** is set to zero, the simulation uses a
different set of equations that assume the weight is rigidly attached to the arm. This is how you
simulate a fixed weight trebuchet.